Résumé

Education

2008-2009 the Art Institute of Seattle
Bachelor of Fine Art
Game Art & Design

2005-2008 the Art Institute of Seattle
Bachelor of Fine Art
Media Arts & Animation

2005 Seattle Central Community College
General education classes

2000-2003 Military Service
Senior Lieutenant in I.D.F.
Military Intelligence


Industry Related Experience

2010: FXville, inc.
World Builder / Technical Artist

2009-2010: Warner Bros. Interactive Intertainment
Game Content Designer

2009: Surreal Software, Inc.
Game Content Intern

2006-2008: Tech Support
Tech Office – the Art Institute of Seattle

2006: Animator & Colorist, "The Teddy Project"
for Washington State Parks -
the Nisqually National Wildlife Refuge.

2005-2006: Sales
Art Supply Store – the Art Institute of Seattle

2004-2005: Graphic Design & Code
"Promote Works" – Web Design Company

2004-2005: Graphic Design & Sales
"Gallery By The Bay" – Art Gallery


Game Design Skills

Languages:
ActionScript3
Kismet
Matinee
Pixel Bender kernel language
Python
Other proprietary in-house languages (Visual, OOP, and FSM styles)

Engines:
Unreal Engine 3
COD7 Q3Radient
Snowblind Engine (2010 build)

Generic Skills:
Content Design
Systems Design
Content & Assets memory managment
LODing


Clasical Animation Skills

Programs:
Adobe Photoshop
Adobe Flash
Autodesk Maya
Autodesk 3D Studio Max
Adobe After Effects
Adobe Premiere Pro
Adobe Pixel Bender Toolkit (1 & 2)
Adobe Dreamweaver
Pixologic Zbrush

2D:
2D animation
Storyboarding
Script-writing
Character Design

3D:
3D animation
Modeling
Rigging (Maya, Unreal 3)
Texturing & Texture mapping
Normal Mapping