Résumé
Education
2008-2009 the Art Institute of Seattle
Bachelor of Fine Art
Game Art & Design
2005-2008 the Art Institute of Seattle
Bachelor of Fine Art
Media Arts & Animation
2005 Seattle Central Community College
General education classes
2000-2003 Military Service
Senior Lieutenant in I.D.F.
Military Intelligence
Industry Related Experience
2010: FXville, inc.
World Builder / Technical Artist
2009-2010: Warner Bros. Interactive Intertainment
Game Content Designer
2009: Surreal Software, Inc.
Game Content Intern
2006-2008: Tech Support
Tech Office – the Art Institute of Seattle
2006: Animator & Colorist, "The Teddy Project"
for Washington State Parks -
the Nisqually National Wildlife Refuge.
2005-2006: Sales
Art Supply Store – the Art Institute of Seattle
2004-2005: Graphic Design & Code
"Promote Works" – Web Design Company
2004-2005: Graphic Design & Sales
"Gallery By The Bay" – Art Gallery
Game Design Skills
Languages:
ActionScript3
Kismet
Matinee
Pixel Bender kernel language
Python
Other proprietary in-house languages (Visual, OOP, and FSM styles)
Engines:
Unreal Engine 3
COD7 Q3Radient
Snowblind Engine (2010 build)
Generic Skills:
Content Design
Systems Design
Content & Assets memory managment
LODing
Clasical Animation Skills
Programs:
Adobe Photoshop
Adobe Flash
Autodesk Maya
Autodesk 3D Studio Max
Adobe After Effects
Adobe Premiere Pro
Adobe Pixel Bender Toolkit (1 & 2)
Adobe Dreamweaver
Pixologic Zbrush
2D:
2D animation
Storyboarding
Script-writing
Character Design
3D:
3D animation
Modeling
Rigging (Maya, Unreal 3)
Texturing
& Texture mapping
Normal Mapping